Home was delayed and expanded[12] multiple times before initially releasing.[13][14] Invitations to the closed beta were offered to winners of a weekly Warhawk online gaming event.[15] In August 2008, Sony sent additional invitations to select users who downloaded a new Home XMB theme in Japan and North America.[16][17] Sony Computer Entertainment Europe (SCEE) and Sony Computer Entertainment Hong Kong (SCEHK) also sent out invitations to select users for a closed beta.[18] Users who purchased more than HK$60 or SG$12 worth of content in a single transaction over the PlayStation Store from August 29 to September 12, 2008, were also invited.[19]In November 2008, Sony Computer Entertainment America (SCEA) invited annual Qore subscribers.[20]After major version 1.0, invitations were sent worldwide.[21][22]
Home's open beta test began on December 11, 2008. In March 2009, an alternate reality game involving puzzle and intrigue called Xi proved popular after it was released by nDreams for Home. In June 2009, Peter Edwards, Director of Home for SCEE, reported that the number of users exceeded 7 million and that 80% of users were male, aged 18 to 35.[23] At TGS 2009, Kaz Hirai announced that Home had been downloaded by 8 million users.[24] Jack Buser, Director of Home for SCEA, stated that "beta" would not be removed from the name.[25] In a Eurogamer interview with Peter Edwards on July 24, 2009, Edwards commented that the service would no longer be beta when it "[represented] a kind of final quality."[26] On October 14, 2009, Jack Buser commented that "the vision of Home [had] evolved." He said that originally, they built Home as a "social network for gamers", but it developed into a "game platform, first and foremost."[27] On December 17, 2009, SCEA released its first massively multiplayer online game, produced specifically for Home, called Sodium, a planned four-part series of games, but only two parts were released by the time of Home's closure. The first part was Sodium One.[28]
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In November 2011, a new area known as the "Hub" was released, featuring a variety of games, including Cogs from Lazy 8 Studios. The Hub also featured an "Activity Board" and a "User Generated Content" events system. Surrounding the Hub were districts based on game genres to suit users' moods.[37][38] Users could also watch full-length movies for free as an effort by online video distributor Crackle via Loot Interactive. The movies were available on all Loot Entertainment on Demand (EOD) screens throughout PlayStation Home.[39][40][41]
Sodium[104] was the first Home based massively multiplayer online game released on December 17, 2009, to the European and North American versions of Home[28] and on June 17, 2010, to the Japanese version. This game was developed by Outso and published by Lockwoood Publishing, and was the first part of a planned four-part series of games for Home (only two were released by the time of Home's closure). Like in Xi, there was a space for the game that could be accessed through the Navigator. The space was called the "Sodium Hub" and featured the Salt Shooter Game. The first five levels were entirely free, while additional levels and experiences could be unlocked with the purchase of virtual items. New games, virtual items, and community events were added.
Whenever you play online (via PSN) with the PlayStation console, your avatar is the first thing other players see. On the PS4, SONY allowed you to choose from defaults, create custom avatars or buy on the PlayStation store.
Game network profiles are a great way for players to showcase their favorite titles, which is why there are loads of fresh user avatars featured on the PlayStation Network store. Many of them are free, while other "premium" offerings go for a couple of bucks. Fortunately, prices are subject to change, and players will now find no less than 32 Red Dead Redemption 2 PSN avatars available to download and use entirely for free.
The PSN Red Dead Redemption 2 player avatars are now free, so there's really no reason not to pick them up and showcase a little Western flair. To stay fresh on the rest of the game, be sure to stop by Shacknews' Red Dead Redemption 2 walkthrough and guide.
Grand Theft Auto V PSN avatars are now available for download on PlayStation Store. Grab them now for $0.49 each, and choose from a selection of avatars that includes the three playable lead characters of Grand Theft Auto V.
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