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all the fallen skyrim mods
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Corpses in Skyrim can be an awkward thing. They hang around for a while, and some of them don't disappear at all. Sure, you can do the old fast-travel-and-wait trick, but it's not very polite. Of all the death rituals across all cultures, 'wait for the body to despawn from the worldstate' isn't one of the more involved ones. Which is perhaps why someone has made a Pay Your Respects for Skyrim, to let you bury and say goodbye to the fallen.
These Skyrim mods are created to enhance the player experience with higher texture graphics, increased number of quests and some even modify the character models to replace dragons with cartoon characters. The effects are always inserted to build upon the base game, with sometimes unintentional results, or as a form of expression from the community.
The gaming community has previously paid their respects to fallen players, such as when the Final Fantasy XIV community held a vigil across multiple servers for one of their own who was diagnosed terminally ill. Take a look at that memorial below:
To find the missing key, first head up country to Northfringe Cave, and after battling past a number of animals, you should spot a second fallen Stormcloak and strongbox, just to the south of the entrance. Loot her key and a Blood-Soaked Page, which contains a rant against Rungvar as well as a clue to the location of the final chest: Fort Pale Pass.
Press north past Snowstone Rest and follow the road up towards the fort, past a number of derelict towers. Just before the fort, to the north, is a collapsed tower with a flag flying. At the top is the third fallen Stormcloak with the final key and a Scrawled Missive.
This guide is a brother of my Skyrim LE graphics and gameplay guides, in a single one - and a result of many months of modding Skyrim. My goal is a complete guide to save other people time that they can have a complete base list of mods for ultrarealistic graphics and challenging, nextgen gameplay, knowing how much these mods will affect on performance and in what order they should install the mods, which are compatible and which are not, etc. Skyrim has over 100 thousand of mods available and that's quite a task to check them all, but I spent some time and did this, and chosen almost everything you need to transform your game and also to have some variants of similar type of mods to choose from. List of 4500+ mods (but at the same time "quality about quantity", including different variants to choose from) to install to make your Skyrim graphics look nextgen and gameplay feel on absolutely next level - everything structurized properly so you can build both 50 and 1500 mod setups, depending on your goal. Installation order, performance notes, patches list and personal recommendations included.
This guide has both graphics and gameplay parts, two in one. For graphics mods installation, the [installation] order matters the most - so, for the best results, it's humbly recommended to follow the same order as mods are listed. For gameplay guide, installation order doesn't matter, but load order does, so read the mod pages/my own notes if preset carefully. Also you can check the videos at my YT channel to see how game can look when fully-modded. To make guide navigation easier, I placed guide sections into so called "spoilers" - when you see "Show" button - just click on it to expand corresponding group of mods. Click "Hide" again to close it :) Please also note that this guide is still designed for modern rigs - yet, guide also has section for low-end rigs, and many other advises here and there, as well as performance-hungry mods marked - so, you can build an ultimate setup for your own PC, no matter what it strength is.
Feel free to suggest any mod you want to see in this list or ask me any compatibility/stability questions I'm running Skyrim without any crashes and issues with about 1500 mods installed - and you can have even more and still have your game fully stable. That's not some kind of exaggeration - everything you need is to follow the guide attentively :)
- Before you'll start modding. Disable Steam overlay, Afterburner overlay, add Skyrim to your antivirus/firewall "white list". Disable all possible overlays, "boosters", "tuners" programs you may be using in general. All of them can and most likely will screw up your modded game and/or it's many settings. - Also, make sure to disable autosaves in SkyrimPrefs.ini (set bSaveOnPause, bSaveOnTravel, bSaveOnWait and bSaveOnRest to 0). - Do not use any CC (Creation Club) content. All CC mods have better (and free) alternatives available on the modding stage. I won't be able to provide troubleshooting support if CC mods are used due to possible bugs and compatibility issues. - Follow the guide slowly without a rush. If it's written here to limit your fps using enblocal fps limiter - do it, and don't use and third-party software for it, and so on. You got the idea. Also, never have Skyrim installed in Program Files. If you have it there - reinstall it on another drive, or at the same drive, but out of Program Files folder. Lastly, it's heavily recommended to disable game autoupdates in Steam.
1) Download and install mod manager. Choose between Nexus Mod Manager (use the .exe file), Mod Organizer 2 or Kortex Mod Manager . All 3 of them are great mod managers, each with something own to benefit player. I personally use NMM. What's the difference? NMM is "simple yet effective". MO is a mod manager packed with tons of cool features, mod manager on steroids if we can say so. Kortex is something in between, more similar to MO, but has own pros and cons over it (look here for comparison). Almost all mods can (and should) be installed via mod manager. Do not install mods manually. The guide contains notices regarding some exceptional cases when you'll need to install some mod/part of mod manually, but for the 99.9% of cases - always use mod manager. You may also find these NMM tutorial, MO2 tutorial and Kortex info page useful. Extra note: If using MO2, make double, triple sure you have watched the tutorial linked and know how to use it properly before asking for troubleshooting support :) IMPORTANT NOTE #1: Kortex mod manager was tested by myself for working properly - I liked it, just don't personally prefer it over MO2 or NMM. Also, it's not quite the most popluar mod manager, so it lacks usage tutorials, and you'll need to learn how to use/troubleshoot it yourself. Due to the same reason, I won't be able to provide Kortex troubleshooting support in Discord - but once again, it's a great mod manager and you should be absolutely feel free to try it. IMPORTANT NOTE #2: Nexus Mods team is currently developing new mod manager called Vortex. It's looking pretty fancy visually, but sadly, it's still very glitchy and pretty dysfunctional. I won't be able to provide any troubleshooting support if you're using it as it's not suitable for modding games like TES or FO. My advice atm is, if really want to, track it and test it by modding some other games with much simplier modding stages. Do not use Vortex to mod Skyrim. Once again, DO NOT USE VORTEX TO MOD SKYRIM. Yes, this note still applies for 2021. If it will be fine one day, I'll let you folks know.
2) Download and install SKSE. If you allready have it - great. If no - install it. It's obligatory. SKSE is [essential]. Stability mods are also working through it, as well as vast majority of amazing gameplay mods. Consider it a basic invisible evolution element of Skyrim. Make sure to download the correct version! 1.7.3 is for Skyrim LE - you don't need that at all now. If you have [exactly] the Skyrim SE version of the game (1.5.97, you can right-click on the game .exe file and see the version there) - get SKSE for 1.5.97. If you're on AE (it's still named Skyrim Special Edition in your game library, it's the .exe that differs) - get the current AE version, and VR version for VR. Download the archive somewhere, unpack it. From the folder, get the .dll, .exe files and \Data folder, and place them to your Skyrim SE/AE folder, as showed here. MO users should archive the \Data folder and install it as any other mod trough MO (you can do the same in NMM as well if you wanna). From now on, launch your game only via SKSE (skse64_loader.exe), not the game regular launcher. A general note about SKSE-based mods and what to do with them. Situation with the SE ==> AE update is different from those SE updates in past. Why so? Thing is, the problem with past SE updates was basically pretty simple and related only to the game version update itself, which was fixed by Address Library mod (further in this section). For AE, huge amount of SKSE functions themselves were changed or deleted, so for most of SKSE based mods to fully and properly work in AE, most of SKSE mods code will need to be rewritten by its author, on some scale - from just a few lines to possibly a complete rewriting from scratch, depends on the mod. That's why AE modding stage will need more time to recover then it was usually taking for SE updates in past (if ever). Remember that alternatively, you can simply mod LE for your current run, as it doesn't have this issue to begin with - and for the another run, some time will pass, and AE modding stage will be most likely recovered by then. What does this mean for those modding AE now and wanting to use SKSE-based mods? Simply look on every such mod page Files tab - if the mod is already updated for AE, there most likely will be a separate version of it, with an indication it's for AE - so, you'll need to install the AE version of the mod. Similarly, if you're on SE (not updated to AE yet) - when downloading an SKSE-based mod, make sure you're downloading the SE and not AE version of it. That's it! 2ff7e9595c
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